diff options
author | equa <equaa@protonmail.com> | 2021-04-22 22:18:58 -0500 |
---|---|---|
committer | equa <equaa@protonmail.com> | 2021-04-22 22:18:58 -0500 |
commit | 5473d5d303b55b06438d65c4b3abd2fc0b0f86fc (patch) | |
tree | dea5e968dd6097b30c7f78ce10a628a2cfa83dfd | |
parent | d699b9a38da59bc32982db0c8a69c02cd595cdbc (diff) |
very messy music
-rw-r--r-- | lib/cells.fnl | 2 | ||||
-rw-r--r-- | lib/game.fnl | 37 | ||||
-rw-r--r-- | lib/main.fnl | 9 | ||||
-rw-r--r-- | lib/music-state.fnl | 1 | ||||
-rw-r--r-- | lib/music.fnl | 83 | ||||
-rw-r--r-- | lib/player.fnl | 4 | ||||
-rw-r--r-- | lib/transition.fnl | 3 |
7 files changed, 128 insertions, 11 deletions
diff --git a/lib/cells.fnl b/lib/cells.fnl index e415f21..5cc104e 100644 --- a/lib/cells.fnl +++ b/lib/cells.fnl @@ -1,4 +1,5 @@ (local cell (require :lib.cell)) +(local music-state (require :lib.music-state)) (local neighbors [{:x -1 :y -1} {:x -1 :y 0} @@ -84,6 +85,7 @@ nil)) cell.update (fn [self get] + (set music-state.fire (math.max music-state.fire self.life)) (if (> self.life 0.3) (setmetatable {:life (* self.life (+ 0.5 (* (math.random 5) 0.1)))} (getmetatable self)) nil)) diff --git a/lib/game.fnl b/lib/game.fnl index d07f58c..833de6b 100644 --- a/lib/game.fnl +++ b/lib/game.fnl @@ -6,6 +6,7 @@ (local player (require :lib.player)) (local transition (require :lib.transition)) (local fv (require :fennel.view)) +(local music-state (require :lib.music-state)) (fn lerp* [a b c d x] (+ c (* (/ (- x a) (- b a)) (- d c)))) @@ -19,6 +20,7 @@ t) (fn update [self] + (set music-state.screen :game) ;; (set ship-pos.x (+ self.ship.x 0.02)) ;; (set ship-pos.y (+ self.ship.y 0.005)) (var grid-alive? true) @@ -26,6 +28,8 @@ (when (= self.tick 0) (set grid-alive? false) + (set music-state.fire 0) + (set music-state.alive 0) (for [x 0 (- self.width 1)] (for [y 0 (- self.height 1)] (fn get [v] @@ -37,7 +41,8 @@ (do (tset self.grid-alt x y (cell.update (. self.grid x y) get)) - (set grid-alive? true)) + (set grid-alive? true) + (set music-state.alive (+ music-state.alive 1))) ;; check for neighbors and then use one at random (do (var neighbors []) @@ -88,7 +93,7 @@ :death self ((. (getmetatable self) :inner-init) - (getmetatable self) 1 self) + (getmetatable self) (if (> self.level 0) 1 0) self) self.level) (not grid-alive?) (state.init transition @@ -204,6 +209,24 @@ self.max-radius (+ self.target-radius 4)))))) +(fn make-level [level width height] + (if (= level 0) + (new-grid width height + #(if (or (and (= $2 61) (or (= $1 61) (= $1 62) (= $1 63))) + (and (= $2 62) (= $1 61)) + (and (= $2 63) (= $1 62))) + (cell.init cells.life) + nil)) + true + (new-grid width height + #(if (= (math.random 6) 1) + (if (> $1 44) + (cell.init cells.life) + (< $1 10) + (cell.init cells.brain) + nil) + nil)))) + (fn inner-init [self level past] (let [past (or past {}) width 64 @@ -222,13 +245,7 @@ :entities (if (= level -1) {} {:player (entity.init player {:x 31.5 :y 31.5})}) - :grid (new-grid width height #(if (= (math.random 6) 1) - (if (> $1 44) - (cell.init cells.life) - (< $1 10) - (cell.init cells.brain) - nil) - nil)) + :grid (make-level level width height) :grid-alt (new-grid width height #nil) } self))) @@ -238,6 +255,6 @@ (state.init transition :menu (self.inner-init self -1) - (self.inner-init self 1))) + (self.inner-init self 0))) {: inner-init state.draw draw state.init init state.update update state.keypressed keypressed} diff --git a/lib/main.fnl b/lib/main.fnl index 4a4de12..e88f704 100644 --- a/lib/main.fnl +++ b/lib/main.fnl @@ -2,6 +2,7 @@ (local proto (require :lib.proto)) (local state (require :lib.state)) (local game (require :lib.game)) +(local music (require :lib.music)) (local font (require :lib.font)) (local profi (require :vendor.ProFi)) (local profi? false) @@ -12,6 +13,7 @@ ;; TODO: ^ (local hotswap-modules [:lib.player + :lib.music :lib.translation :lib.bullet :lib.cells @@ -23,6 +25,7 @@ ;; oh thats why it doesnt work lmao (fn love.load [] + (music.load) (when profi? (profi:start) (set love.frame 0)) @@ -39,7 +42,7 @@ (love.graphics.print (.. "draw: \n" x)))) (love.graphics.reset) ;; (love.graphics.setFont font.small) - (love.graphics.print (love.timer.getFPS)) + ;; (love.graphics.print (love.timer.getFPS)) ;; (love.graphics.print :soko font.big 100 100) (when true ;; debug stuff (love.graphics.print (table.concat @@ -53,6 +56,7 @@ (set v.ticks (- v.ticks 1)))))) (fn love.update [] + (music.pre-update) (when profi? (profi:startHooks) (set love.frame (+ love.frame 1)) @@ -69,10 +73,13 @@ (table.insert messages {:ticks 1 :msg (.. "update: \n" x)}))) + (music.update) (when profi? (profi:stopHooks))) (fn love.keypressed [key scancode repeat] + (when (and (= key "f") (not repeat)) + (love.window.setFullscreen (not (love.window.getFullscreen)))) (match (pcall #(state.keypressed the-state key scancode repeat)) (true x) nil (false x) (do diff --git a/lib/music-state.fnl b/lib/music-state.fnl new file mode 100644 index 0000000..0967ef4 --- /dev/null +++ b/lib/music-state.fnl @@ -0,0 +1 @@ +{} diff --git a/lib/music.fnl b/lib/music.fnl new file mode 100644 index 0000000..434855b --- /dev/null +++ b/lib/music.fnl @@ -0,0 +1,83 @@ +(local s (require :lib.music-state)) + +(local sample-rate 8000) +(local bit-depth 8) +(local channels 2) +(local buffers 4) +(local buffer-size 256) + +(fn osc [n freq] + (tset s.voices n (% (+ (. s.voices n) (/ freq sample-rate)) 1)) + (if (= s.screen :game) + (math.max -1 (math.min 1 (* (math.sin (* math.pi 2 (. s.voices n))) 2))) + (math.max -1 (math.min 1 (* (math.sin (* math.pi 2 (math.min 0.3 (. s.voices n)))) 1))))) + +(fn fill [buffer n] + (set s.alive* (+ s.alive* (* 0.03 (- s.alive s.alive*)))) + (when (= (math.random 0 30) 0) + ;; (print s.t) + (local index (math.random 3 31)) + (tset s.rhythms index (math.random 3 8)) + (tset s.freqs index (* (. s.freqs (- index 1)) + (. [1 1.2 1.2 1.2 1.5 1.5 1.2 (/ 4 3) 1.75 2] + (math.random 10))))) + (for [x 0 (- n 1)] + (for [side 1 2] + (var total 0) + (for [z 0 15] + (local vn (+ (* z 2) side -1)) + (set total + (+ total + (* (osc vn (* (math.max 0.6 (or s.speed 0)) (/ 0.6) (. s.freqs vn))) + (if (< vn (+ (/ s.alive* 23) 1)) 1 0) + 0.04 + (math.max 0 + (- 1 (* 0.00005 + (% (- s.t (* vn 1600)) + (* (. s.rhythms vn) 1600))))))))) + (set total (+ total + (* 0.3 + (+ s.fire + (if s.forward 0.3 0) + (if (and s.shot-age (> s.shot-age 0)) 0.4 0)) + (^ (- (math.random) 0.5) 2)))) + (buffer:setSample x side total)) + (set s.t (+ s.t 1)))) + +(fn load [] + (set s.t 0) + (set s.alive* 0) + (set s.ring {}) + (set s.ring-index 1) + (set s.voices (do (var t []) (for [i 0 31] (tset t i 0)) t)) + (set s.freqs (do (var t []) + (for [i 0 31] + (tset t i (* 110 (^ 1.2 (math.floor (/ i 2)))))) + t)) + (set s.rhythms (do (var t []) + (for [i 0 31] (tset t i (if (< i 2) 8 (< i 4) 6 + (+ (/ i 2) 8)))) + t)) + (set s.volumes (do (var t []) (for [i 0 31] + (tset t i (if (< i 6) 1 0))) t)) + (set s.source (love.audio.newQueueableSource + sample-rate + bit-depth + channels + buffers)) + (for [i 1 buffers] + (tset s.ring i (love.sound.newSoundData buffer-size sample-rate bit-depth channels)))) + +(fn pre-update [] + ) + +(fn update [] + (when (not (s.source:isPlaying)) + (s.source:play)) + (while (> (s.source:getFreeBufferCount) 0) + (fill (. s.ring s.ring-index) buffer-size) + (do) + (s.source:queue (. s.ring s.ring-index)) + (set s.ring-index (+ (% s.ring-index buffers) 1)))) + +{: load : update : pre-update} diff --git a/lib/player.fnl b/lib/player.fnl index 4693d2e..d40e980 100644 --- a/lib/player.fnl +++ b/lib/player.fnl @@ -3,6 +3,7 @@ (local cell (require :lib.cell)) (local cells (require :lib.cells)) (local bullet (require :lib.bullet)) +(local music-state (require :lib.music-state)) (fn init [self pos] (setmetatable {entity.position pos @@ -15,6 +16,7 @@ (fn steer [self game id controls] (when (> self.shot-age 0) (set self.shot-age (- self.shot-age 1))) + (set music-state.shot-age self.shot-age) ;; TODO: smooth turning (when controls.left (set self.target-spin (- self.target-spin 0.15))) @@ -23,12 +25,14 @@ (set self.target-spin (+ self.target-spin 0.15))) (set self.direction (% (+ self.direction (* self.target-spin 0.1)) (* math.pi 2))) (set self.target-spin (* self.target-spin 0.9)) + (set music-state.forward controls.up) (when controls.up (local v (entity.velocity self)) (set v.x (+ v.x (* (math.cos self.direction) 0.02))) (set v.y (+ v.y (* (math.sin self.direction) 0.02))) (when (> (vec.mag v) 0.8) (tset self entity.velocity (vec.mul v (/ 0.8 (vec.mag v)))))) + (set music-state.speed (vec.mag (. self entity.velocity))) (when (and controls.shoot (= self.shot-age 0)) (set self.shot-age 10) (local v (entity.velocity self)) diff --git a/lib/transition.fnl b/lib/transition.fnl index 096de9e..e62dcb8 100644 --- a/lib/transition.fnl +++ b/lib/transition.fnl @@ -1,6 +1,7 @@ (local state (require :lib.state)) (local font (require :lib.font)) (local translation (require :lib.translation)) +(local music-state (require :lib.music-state)) (fn draw [self] (local (width height) (love.graphics.getDimensions)) @@ -34,6 +35,8 @@ ;; TODO: actually update in case it returns something else (when (not= self.type :pause) (state.update self.present-state)) + (when (= self.type :pause) + (set music-state.screen :pause)) (set self.age (math.min 40 (+ self.age 1))) (if self.transition self.future-state |