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authorequa <equaa@protonmail.com>2021-04-22 14:23:39 -0500
committerequa <equaa@protonmail.com>2021-04-22 14:23:39 -0500
commitd699b9a38da59bc32982db0c8a69c02cd595cdbc (patch)
tree37eba087eee569be5dca97bad25f29213df1f22b
parent3c98f936af7754e9deb4912e54ec12a3df9b5938 (diff)
better? bullet rendering
-rw-r--r--lib/bullet.fnl11
-rw-r--r--lib/player.fnl10
2 files changed, 14 insertions, 7 deletions
diff --git a/lib/bullet.fnl b/lib/bullet.fnl
index d7f1b62..0fe1737 100644
--- a/lib/bullet.fnl
+++ b/lib/bullet.fnl
@@ -3,18 +3,19 @@
 (local cell (require :lib.cell))
 (local cells (require :lib.cells))
 
-(fn init [self pos vel]
+(fn init [self pos vel dir]
   (setmetatable {entity.position pos
                  entity.velocity vel
-                 entity.duration 120}
+                 entity.duration 120
+                 :direction dir}
                 self))
 
 (fn draw [self game id]
   (love.graphics.setColor 1 1 1 (/ (entity.duration self) 120))
-  (love.graphics.setLineWidth 0.3)
+  (love.graphics.setLineWidth 0.2)
   (love.graphics.line 0 0
-                      (. self entity.velocity :x)
-                      (. self entity.velocity :y)))
+                      (* (math.cos self.direction) (vec.mag (. self entity.velocity)))
+                      (* (math.sin self.direction) (vec.mag (. self entity.velocity)))))
 
 (fn collide [self game id x y]
   (when (> (cell.aliveness (. game.grid x y)) 0)
diff --git a/lib/player.fnl b/lib/player.fnl
index 1b10b51..4693d2e 100644
--- a/lib/player.fnl
+++ b/lib/player.fnl
@@ -38,12 +38,18 @@
         bullet
         (vec.clone (entity.position self))
         {:x (+ v.x (* (math.cos self.direction) 0.6))
-         :y (+ v.y (* (math.sin self.direction) 0.6))}))))
+         :y (+ v.y (* (math.sin self.direction) 0.6))}
+        self.direction))))
 
 (fn draw [self game id]
   (love.graphics.setColor 1 1 1)
   (love.graphics.rotate self.direction)
-  (love.graphics.polygon :fill -0.6 -0.4 0.6 0 -0.6 0.4))
+  (love.graphics.polygon :fill -0.6 -0.4 0.6 0 -0.6 0.4)
+  (love.graphics.setLineWidth 0.1)
+  ;; (love.graphics.setColor 1 1 1 0.4)
+  ;; (love.graphics.arc :line :open 0 0 1.5 -0.3 0.3 13)
+  ;; (love.graphics.line 1.4 0 1.6 0)
+  (love.graphics.circle :fill 0.9 0 0.1))
 
 (fn collide [self game id x y]
   (tset game.entities id nil)