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-rw-r--r--lib/bullet.fnl25
-rw-r--r--lib/cells.fnl20
-rw-r--r--lib/entity.fnl1
-rw-r--r--lib/game.fnl18
-rw-r--r--lib/main.fnl1
-rw-r--r--lib/player.fnl16
-rw-r--r--lib/vec.fnl8
7 files changed, 76 insertions, 13 deletions
diff --git a/lib/bullet.fnl b/lib/bullet.fnl
new file mode 100644
index 0000000..d7f1b62
--- /dev/null
+++ b/lib/bullet.fnl
@@ -0,0 +1,25 @@
+(local entity (require :lib.entity))
+(local vec (require :lib.vec))
+(local cell (require :lib.cell))
+(local cells (require :lib.cells))
+
+(fn init [self pos vel]
+  (setmetatable {entity.position pos
+                 entity.velocity vel
+                 entity.duration 120}
+                self))
+
+(fn draw [self game id]
+  (love.graphics.setColor 1 1 1 (/ (entity.duration self) 120))
+  (love.graphics.setLineWidth 0.3)
+  (love.graphics.line 0 0
+                      (. self entity.velocity :x)
+                      (. self entity.velocity :y)))
+
+(fn collide [self game id x y]
+  (when (> (cell.aliveness (. game.grid x y)) 0)
+    (tset game.entities id nil)
+    ;; TODO: less boom-y thing?
+    (tset game.grid x y (cell.init cells.boom (/ (entity.duration self) 180)))))
+
+{entity.init init entity.draw draw entity.collide collide}
diff --git a/lib/cells.fnl b/lib/cells.fnl
index 3a43010..e415f21 100644
--- a/lib/cells.fnl
+++ b/lib/cells.fnl
@@ -17,18 +17,26 @@
       (set x (+ x 1))))
   x)
 
+(fn neighbors< [f threshold]
+  (var x 0)
+  ;; nnn this could be faster maybe
+  (for [k 1 8]
+    (when (< (cell.aliveness (f (. neighbors k))) threshold)
+      (set x (+ x 1))))
+  x)
+
 (local life
   {cell.init
    (fn [self]
      (setmetatable {} self))
    cell.birth
    (fn [self get]
-     (if (= (neighbors> get 0) 3)
+     (if (= (neighbors> get 0.5) 3)
          self
          nil))
    cell.update
    (fn [self get]
-     (let [n (neighbors> get 0)]
+     (let [n (neighbors> get 0.5)]
        (if (or (= n 3)
                (= n 2))
          self
@@ -65,12 +73,12 @@
 
 (local boom
   {cell.init
-   (fn [self]
-     (setmetatable {:life 1} self))
+   (fn [self x]
+     (setmetatable {:life (or x 1)} self))
    cell.birth
    (fn [self get]
      (if (and (> self.life 0.08)
-              (> (neighbors> get (* (if (> self.life 0.9) 0.3 0.1) (math.random 7))) 0))
+              (> (neighbors< get (* (if (> self.life 0.9) -0.3 -0.1) (math.random 7))) 0))
          (do
            (setmetatable {:life (* self.life 0.8)} (getmetatable self)))
          nil))
@@ -80,7 +88,7 @@
          (setmetatable {:life (* self.life (+ 0.5 (* (math.random 5) 0.1)))} (getmetatable self))
          nil))
    cell.aliveness
-   #$.life
+   #(- $.life)
    cell.color
    #[(+ 0.4 (* 0.6 $.life))
      (math.max 0 (- 0.8 (* 0.9 (- 1 $.life))))
diff --git a/lib/entity.fnl b/lib/entity.fnl
index 2032e65..6771b5e 100644
--- a/lib/entity.fnl
+++ b/lib/entity.fnl
@@ -3,6 +3,7 @@
 {:init (proto.table-method :entity.init)
  :position (proto.table-value :entity.position)
  :velocity (proto.table-value :entity.velocity)
+ :duration (proto.table-value :entity.duration)
  ;; [self game {: up : down : left : right}]
  :steer (proto.meta-method :entity.velocity)
  ;; [self game]
diff --git a/lib/game.fnl b/lib/game.fnl
index b75a254..3f99550 100644
--- a/lib/game.fnl
+++ b/lib/game.fnl
@@ -51,7 +51,9 @@
                   :player
                   {:up (love.keyboard.isDown :up)
                    :right (love.keyboard.isDown :right)
-                   :left (love.keyboard.isDown :left)}))
+                   :left (love.keyboard.isDown :left)
+                   :shoot (love.keyboard.isDown :z)
+                   }))
   ;; entities
   (each [id e (pairs self.entities)]
     (tset e entity.position (vec.wrap
@@ -62,7 +64,10 @@
           t (. self.grid x y)]
       (when t
         (entity.collide e self id x y)))
-    )
+    (when (entity.duration e)
+      (tset e entity.duration (- (entity.duration e) 1))
+      (if (= (entity.duration e) 0)
+          (tset self.entities id nil))))
   )
 
 (fn id [x] x)
@@ -128,7 +133,10 @@
     (each [id v (pairs self.entities)]
       (love.graphics.push)
       (let [pos (entity.position v)
-            render-pos (vec.lerp camera-a camera-b display-a display-b pos)]
+            render-pos (vec.lerp camera-a camera-b display-a display-b
+                                 (vec.add camera-a
+                                          (vec.wrap (vec.sub pos camera-a)
+                                                    (vec.sub camera-b camera-a))))]
         (love.graphics.translate render-pos.x render-pos.y)
         (love.graphics.scale cell-box.x
                              cell-box.y))
@@ -172,9 +180,9 @@
      :rate 6
      :entities {:player (entity.init player {:x 32 :y 32})}
      :grid (new-grid width height #(if (= (math.random 6) 1)
-                                (if (> $1 34)
+                                (if (> $1 44)
                                     (cell.init cells.life)
-                                    (< $1 00)
+                                    (< $1 10)
                                     (cell.init cells.brain)
                                     nil)
                                 nil))
diff --git a/lib/main.fnl b/lib/main.fnl
index 8e4908a..71319b8 100644
--- a/lib/main.fnl
+++ b/lib/main.fnl
@@ -11,6 +11,7 @@
 ;; TODO: ^
 (local hotswap-modules
   [:lib.player
+   :lib.bullet
    :lib.cells
    :lib.game
    :lib.main])
diff --git a/lib/player.fnl b/lib/player.fnl
index 0633727..8e31a18 100644
--- a/lib/player.fnl
+++ b/lib/player.fnl
@@ -2,15 +2,19 @@
 (local vec (require :lib.vec))
 (local cell (require :lib.cell))
 (local cells (require :lib.cells))
+(local bullet (require :lib.bullet))
 
 (fn init [self pos]
   (setmetatable {entity.position pos
                  entity.velocity {:x 0 :y 0}
                  :target-spin 0
+                 :shot-age 0
                  :direction 0}
                 self))
 
 (fn steer [self game id controls]
+  (when (> self.shot-age 0)
+    (set self.shot-age (- self.shot-age 1)))
   ;; TODO: smooth turning
   (when controls.left
     (set self.target-spin (- self.target-spin 0.15)))
@@ -24,7 +28,17 @@
     (set v.x (+ v.x (* (math.cos self.direction) 0.02)))
     (set v.y (+ v.y (* (math.sin self.direction) 0.02)))
     (when (> (vec.mag v) 0.8)
-      (tset self entity.velocity (vec.mul v (/ 0.8 (vec.mag v)))))))
+      (tset self entity.velocity (vec.mul v (/ 0.8 (vec.mag v))))))
+  (when (and controls.shoot (= self.shot-age 0))
+    (set self.shot-age 10)
+    (local v (entity.velocity self))
+    (table.insert
+      game.entities
+      (entity.init
+        bullet
+        (vec.clone (entity.position self))
+        {:x (+ (* (math.cos self.direction) 0.6))
+         :y (+ (* (math.sin self.direction) 0.6))}))))
 
 (fn draw [self game id]
   (love.graphics.setColor 1 1 1)
diff --git a/lib/vec.fnl b/lib/vec.fnl
index cce9627..943c7dc 100644
--- a/lib/vec.fnl
+++ b/lib/vec.fnl
@@ -16,6 +16,9 @@
 (fn mag [v]
   (math.sqrt (+ (* v.x v.x) (* v.y v.y))))
 
+(fn norm [v n]
+  (mul v (/ (or n 1) (mag v))))
+
 (fn wrap [a b]
   {:x (% a.x b.x)
    :y (% a.y b.y)})
@@ -24,4 +27,7 @@
   {:x (ilerp* a.x b.x c.x d.x x.x)
    :y (ilerp* a.y b.y c.y d.y x.y)})
 
-{: lerp : add : sub : mul : mag : wrap}
+(fn clone [v]
+  {:x v.x :y v.y})
+
+{: lerp : add : sub : mul : mag : wrap : norm : clone}