From 78530480d35be5dbb57f1a264147bec48d6cf800 Mon Sep 17 00:00:00 2001 From: equa Date: Sun, 18 Apr 2021 14:45:55 -0500 Subject: visual changes (zooming) and optimization also profiling --- lib/cells.fnl | 13 +++++---- lib/game.fnl | 85 +++++++++++++++++++++++++++++++++++++++++++++-------------- lib/main.fnl | 25 ++++++++++++++++-- lib/state.fnl | 1 + 4 files changed, 95 insertions(+), 29 deletions(-) (limited to 'lib') diff --git a/lib/cells.fnl b/lib/cells.fnl index 442c7c7..dde8372 100644 --- a/lib/cells.fnl +++ b/lib/cells.fnl @@ -12,8 +12,8 @@ (fn neighbors> [f threshold] (var x 0) ;; nnn this could be faster maybe - (each [k v (ipairs neighbors)] - (when (> (cell.aliveness (f v)) threshold) + (for [k 1 8] + (when (> (cell.aliveness (f (. neighbors k))) threshold) (set x (+ x 1)))) x) @@ -28,10 +28,11 @@ nil)) cell.update (fn [self get] - (if (or (= (neighbors> get 0) 3) - (= (neighbors> get 0) 2)) + (let [n (neighbors> get 0)] + (if (or (= n 3) + (= n 2)) self - nil)) + nil))) cell.aliveness #1 cell.color @@ -58,8 +59,6 @@ cell.color #(if (= $.stage 0) [0.7 0.4 0.3] - (= $.stage 5) - [0.5 0.4 0.3] (= $.stage 1) [0.2 0.2 0.3]) }) diff --git a/lib/game.fnl b/lib/game.fnl index da96d9f..01f882d 100644 --- a/lib/game.fnl +++ b/lib/game.fnl @@ -6,6 +6,10 @@ (fn lerp* [a b c d x] (+ c (* (/ (- x a) (- b a)) (- d c)))) +(fn vec-sub [a b] + {:x (- a.x b.x) + :y (- a.y b.y)}) + (fn vec-lerp* [a b c d x] {:x (lerp* a.x b.x c.x d.x x.x) :y (lerp* a.y b.y c.y d.y x.y)}) @@ -21,6 +25,7 @@ (fn update [self] (set self.ship.x (+ self.ship.x 0.02)) (set self.ship.y (+ self.ship.y 0.005)) + (set self.radius (lerp* 0 1 self.radius self.target-radius 0.3)) (when (= self.tick 0) (for [x 0 (- self.width 1)] (for [y 0 (- self.height 1)] @@ -50,29 +55,46 @@ (fn draw [self] (local (width height) (love.graphics.getDimensions)) - (love.graphics.scale width height) - (local camera-size (math.max width height)) - (let [camera-size (math.max width height) - camera-box {:x width :y height} - camera-box {:x 1 :y 1} + ;; (love.graphics.scale width height) + (let [camera-size (math.min width height) radius-x (* self.radius (/ width camera-size)) radius-y (* self.radius (/ height camera-size)) - camera-a {:x (- self.ship.x radius-x) - :y (- self.ship.y radius-y)} - camera-b {:x (+ self.ship.x radius-x) - :y (+ self.ship.y radius-y)} + clipped-x (math.min radius-x self.max-radius) + clipped-y (math.min radius-y self.max-radius) + display-a {:x (* width (- 1 (/ clipped-x radius-x)) 0.5) + :y (* height (- 1 (/ clipped-y radius-y)) 0.5)} + display-b {:x (- width display-a.x) :y (- height display-a.y)} + display-size (vec-sub display-b display-a) + camera-a {:x (- self.ship.x clipped-x) + :y (- self.ship.y clipped-y)} + camera-b {:x (+ self.ship.x clipped-x) + :y (+ self.ship.y clipped-y)} cell-box (vec-lerp* {:x 0 :y 0} - {:x (* 2 radius-x) - :y (* 2 radius-y)} + {:x (* 2 clipped-x) + :y (* 2 clipped-y)} + ;; TODO: this is wrong {:x 0 :y 0} - camera-box + display-size {:x 1 :y 1})] + (love.graphics.setScissor (- display-a.x 1) (- display-a.y 1) + (- display-b.x display-a.x -2) + (- display-b.y display-a.y -2)) + (love.graphics.setColor 0.2 0.2 0.2) + (love.graphics.setLineWidth 4) + (love.graphics.rectangle :line + display-a.x display-a.y + (- display-b.x display-a.x) + (- display-b.y display-a.y)) + (love.graphics.setScissor display-a.x display-a.y + (- display-b.x display-a.x) + (- display-b.y display-a.y)) + (love.graphics.clear) (for [x (math.floor camera-a.x) (math.floor camera-b.x)] (for [y (math.floor camera-a.y) (math.floor camera-b.y)] (let [vec {:x (% x self.width) :y (% y self.height)} - render-a (vec-lerp* camera-a camera-b {:x 0 :y 0} camera-box + render-a (vec-lerp* camera-a camera-b display-a display-b {: x : y}) - render-b (vec-lerp* camera-a camera-b {:x 0 :y 0} camera-box + render-b (vec-lerp* camera-a camera-b display-a display-b {:x (+ x 1) :y (+ y 1)}) the (. self.grid vec.x vec.y) color (and the (cell.color the))] @@ -82,28 +104,51 @@ (id render-a.x) (id render-a.y) (id cell-box.x) - (id cell-box.y)))))))) + (id cell-box.y)))))) + ;; draw other stuff + )) ;; (love.graphics.setLineWidth 0.1) ;; (love.graphics.line 0 0 0.3 0.3) ;; (love.graphics.polygon :line 0.3 0.3 0.6 0.3 0.4 0.6) ;; (love.graphics.line 0.4 0.8 0.4 0.8) ;; (love.graphics.print :Gaming)) +(fn keypressed [self key scancode repeat] + (when (= key "=") + (set self.target-radius + (math.max + self.min-radius + (math.min + self.max-radius + (- self.target-radius 4))))) + (when (= key "-") + (set self.target-radius + (math.max + self.min-radius + (math.min + self.max-radius + (+ self.target-radius 4)))))) + (fn init [self] + (local width 64) + (local height 64) (setmetatable - {:width 64 - :height 64 + {:width width + :height height :ship {:x 31 :y 31} :radius 32 + :target-radius 32 + :max-radius (/ (math.min height width) 2) + :min-radius 16 :tick 0 :rate 6 - :grid (new-grid 64 64 #(if (= (math.random 6) 1) + :grid (new-grid width height #(if (= (math.random 6) 1) (if (< $1 52) (cell.init cells.life) (cell.init cells.brain)) nil)) - :grid-alt (new-grid 64 64 #nil) + :grid-alt (new-grid width height #nil) } self)) -{state.draw draw state.init init state.update update} +{state.draw draw state.init init state.update update state.keypressed keypressed} diff --git a/lib/main.fnl b/lib/main.fnl index 4a9d26e..03383ad 100644 --- a/lib/main.fnl +++ b/lib/main.fnl @@ -2,6 +2,8 @@ (local proto (require :lib.proto)) (local state (require :lib.state)) (local game (require :lib.game)) +(local profi (require :vendor.ProFi)) +(local profi? false) ;; i am thinking we could actually do a really hacky thing (modules add themselves ;; to this list) with this later but @@ -16,6 +18,10 @@ ;; oh thats why it doesnt work lmao (fn love.load [] + (when profi? + (profi:start)) + (set love.frame 0) + (love.keyboard.setKeyRepeat true) (global the-state (state.init game)) (global messages {}) (print "a")) @@ -42,6 +48,13 @@ ;; TODO: we need a better way to display errors at runtime for updates too (fn love.update [] + (when profi? + (profi:startHooks) + (set love.frame (+ love.frame 1)) + (when (= (% love.frame 100) 0) + (profi:stop) + (profi:writeReport) + (os.exit))) ;; TODO: make state changes actually possible (match (pcall #(state.update the-state)) (true x) nil @@ -49,10 +62,18 @@ (print (.. "update: \n" x)) (table.insert messages {:ticks 1 - :msg (.. "update: \n" x)})))) + :msg (.. "update: \n" x)}))) + (when profi? + (profi:stopHooks))) (fn love.keypressed [key scancode repeat] - ;; (print key scancode repeat) + (match (pcall #(state.keypressed the-state key scancode repeat)) + (true x) nil + (false x) (do + (print (.. "keypressed: \n" x)) + (table.insert messages + {:ticks 5 + :msg (.. "keypressed: \n" x)}))) (when (= key "r") (each [k v (lume.ripairs messages)] (when (= v.type :reload-error) diff --git a/lib/state.fnl b/lib/state.fnl index d98b94e..41dc312 100644 --- a/lib/state.fnl +++ b/lib/state.fnl @@ -16,4 +16,5 @@ ;; all of the next functions are just. regular love functions, exactly the same ;; i hope :draw (proto.meta-method-opt :state.draw) + :keypressed (proto.meta-method-opt :state.keypressed) } -- cgit 1.3.0-6-gf8a5