org.freedesktop.NetworkManager.Settings.Connectionorg.freedesktop.NetworkManager.Settings.Connectionorg.freedesktop.NetworkManager.Settings.ConnectionMethods
Update (IN a{sa{sv}} properties);
UpdateUnsaved (IN a{sa{sv}} properties);
Delete ();
GetSettings (OUT a{sa{sv}} settings);
GetSecrets (IN s setting_name,
OUT a{sa{sv}} secrets);
ClearSecrets ();
Save ();
Signals
Updated ();
Removed ();
PropertiesChanged (a{sv} properties);
Properties
Unsaved readable b
Description Represents a single network connection configuration.
Method DetailsThe Update() methodorg.freedesktop.NetworkManager.Settings.Connection.Update()
Update (IN a{sa{sv}} properties);
Update the connection with new settings and properties (replacing all
previous settings and properties) and save the connection to disk. Secrets
may be part of the update request, and will be either stored in persistent
storage or sent to a Secret Agent for storage, depending on the flags
associated with each secret.
IN a{sa{sv}} properties:New connection settings, properties, and (optionally) secrets.The UpdateUnsaved() methodorg.freedesktop.NetworkManager.Settings.Connection.UpdateUnsaved()
UpdateUnsaved (IN a{sa{sv}} properties);
Update the connection with new settings and properties (replacing all
previous settings and properties) but do not immediately save the
connection to disk. Secrets may be part of the update request and may sent
to a Secret Agent for storage, depending on the flags associated with each
secret. Use the 'Save' method to save these changes to disk. Note that
unsaved changes will be lost if the connection is reloaded from disk
(either automatically on file change or due to an explicit
ReloadConnections call).
IN a{sa{sv}} properties:New connection settings, properties, and (optionally) secrets.The Delete() methodorg.freedesktop.NetworkManager.Settings.Connection.Delete()
Delete ();
Delete the connection.
The GetSettings() methodorg.freedesktop.NetworkManager.Settings.Connection.GetSettings()
GetSettings (OUT a{sa{sv}} settings);
Get the settings maps describing this network configuration. This will
never include any secrets required for connection to the network, as those
are often protected. Secrets must be requested separately using the
GetSecrets() call.
OUT a{sa{sv}} settings:The nested settings maps describing this object.The GetSecrets() methodorg.freedesktop.NetworkManager.Settings.Connection.GetSecrets()
GetSecrets (IN s setting_name,
OUT a{sa{sv}} secrets);
Get the secrets belonging to this network configuration. Only secrets from
persistent storage or a Secret Agent running in the requestor's session
will be returned. The user will never be prompted for secrets as a result
of this request.
IN s setting_name:Name of the setting to return secrets for. If empty, all all secrets will be returned.OUT a{sa{sv}} secrets:Nested settings maps containing secrets.The ClearSecrets() methodorg.freedesktop.NetworkManager.Settings.Connection.ClearSecrets()
ClearSecrets ();
Clear the secrets belonging to this network connection profile.
The Save() methodorg.freedesktop.NetworkManager.Settings.Connection.Save()
Save ();
Saves a "dirty" connection (that had previously been updated with
UpdateUnsaved) to persistent storage.
Signal DetailsThe "Updated" signalorg.freedesktop.NetworkManager.Settings.Connection::Updated
Updated ();
Emitted when any settings or permissions change. When handling this
signal, clients should re-read the connection using the GetSettings method
to get the changes and to ensure the client still has permission to access
the connection.
The "Removed" signalorg.freedesktop.NetworkManager.Settings.Connection::Removed
Removed ();
Emitted when this connection is no longer available. This happens when the
connection is deleted or if it is no longer accessible by any of the
system's logged-in users. After receipt of this signal, the object no
longer exists. Also see the Settings.ConnectionRemoved signal.
The "PropertiesChanged" signalorg.freedesktop.NetworkManager.Settings.Connection::PropertiesChanged
PropertiesChanged (a{sv} properties);
DEPRECATED. Use the standard "PropertiesChanged" signal from "org.freedesktop.DBus.Properties" instead which exists since version NetworkManager 1.2.0.
a{sv} properties:A dictionary mapping property names to variant boxed values.Property DetailsThe "Unsaved" propertyorg.freedesktop.NetworkManager.Settings.Connection:Unsaved
Unsaved readable b
If set, indicates that the in-memory state of the connection does not
match the on-disk state. This flag will be set when UpdateUnsaved() is
called or when any connection details change, and cleared when the
connection is saved to disk via Save() or from internal operations.